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Digital

How To Avoid The “Gamification” Trap In Your Museum

Studies consistently show the educational benefits of incorporating games and play into learning. Games, and increasingly digital and video games, have become mainstays in many...

#travelgram: Live Tourist Snaps Have Turned Solo Adventures into Social Occasions

In the years since selfie sticks went global, it has become clear that the mobile phone has changed the way we travel. The ubiquity of...

How Are Museums Using HoloLens?

Museums around the world are doing interesting things with HoloLens. In this article we highlight some of the most interesting Museum HoloLens projects from the...

3D printing is helping museums in repatriation and decolonisation efforts

Manchester Museum recently returned items taken from Australia more than 100 years ago to Aboriginal leaders, the latest move in an ongoing debate over calls...

Virtual Reality is a big trend in museums, but what are the best examples of museums using VR?

It is clear that technology plays a huge part in the modern museum experience. Take for example Philadelphia’s Franklin Institute. They launched a range of...

Legal Case Concerning a 3D Scan of a Museum Artefact May Impact on All Institutions

In Germany, it is being seen a something of a landmark case. Following what seemed to be an open and shut case of the digital...

A thread in the tapestry – Museum stories as a choir of diverse values

From our early history to the present tidal waves of information on digital platforms – storytelling is key when it comes to reaching out and...

Australian National Archive Set On Preserving Video Games

For the first time, Australian video games will feature in the country’s national audio-visual archive. The National Film and Sound Archive of Australia (NFSA) announced...

National Gallery X Launched

In an attempt to discover exactly how people will interact with gallery spaces in the future, the National Gallery in London has launched a new...

What Implications Are There With Facial Recognition Technology For Museums?

There are many places around the world where you will find facial recognition technology in service today. In some situations, it is used for security...

Augmented Reality brings Korean Heritage Site Back to Life

The Donuimun Gate, was one of the Four Great Gates in the City Wall of Seoul. It was destroyed in 1915 during the Japanese colonial...

Hannah Hethmon on Podcasting in Museums

Hannah Hethmon is an expert on Podcasting for Museums, and the author of Your Museum Needs A Podcast. In October she’ll be speaking at the...

How Are Museums Using Chatbots?

Ever since the pioneering mathematician and computer scientist, Alan Turing, posed the question of whether computers would be able to think in the future, people...

What Can Near-Field Communications Do For Museums?

In museums today, there are all sorts of technologies that are able to merge the real-world experience of visitors with enhanced information from the virtual...

Bringing 17th-Century Documents from Rembrandt’s day to Life Using Augmented Reality

What if you would take a bunch of 400 year-old, illegible books about Rembrandt, place them in an exhibition space usually frequented by people over...

Powerful Opening Lines to Help Museums Grab Attention Online

As I type this, I’m picturing you as a wild animal, perhaps a hungry leopard. I watch you prowl through the African savannah. You’re on...

ING Collection Purchases Fractional Shares in Artwork

ING, the Dutch banking group, has been involved with supporting artists for over 45 years. According to the team behind the ING Collection, it has...

How can games in museums enhance visitor experience?

Museums are typically thought of as destinations to house and display art, artefacts and collections of cultural interest. But in an age of shortened attention...

‘Immersive experience’ to reveal Leonardo’s secrets

The National Gallery in London will break new ground in an upcoming exhibition devoted to one of the great works of the most famous artists...

How will 5G technology impact museums?

Mobile phone networks have been capable of passing data communications from their earliest iterations. However, it was not until so-called 3G came into existence that...

Tate Britain partners with Facebook on The Virtual Wing

This month, the use of Facebook’s popular Spark AR platform to create a virtual wing for Tate Britain spotlighted the role of augmented reality as...

Apple team up with New Museum for AR art installations

In July, the US tech giant Apple announced that it had entered into a novel collaboration with the New Museum of Contemporary Art in New...

How Can Museums Harness the Power of WeChat?

With well over a billion users, WeChat is an app that you may never have heard of. This is because by far the majority of...

In Conversation with Rijksmuseum’s Wouter van der Horst

Wouter van der Horst is the Digital Learning Educator at the Rijksmuseum in Amsterdam. I was fascinated by his lecture at MuseumNext London and followed...