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XR experiences are increasingly relying on visitors to use their own devices. But is this a long-term change or a short-term fix for the pandemic?...
When is XR (Virtual, Augmented and Mixed Reality) an asset and when is it a distraction for museums and their audiences? In his 2000 memoir...
Could 2021 be the year that Virtual Reality goes mainstream? That’s what many people are predicting following the launch of the Oculus Quest 2 VR...
Augmented reality is the process of using technology to superimpose images, text or sounds on top of what a person can already see. It uses...
Is Virtual Reality making the physical museum space obsolete? In an article from 2016, CEO of Six to Start, Adrian Hon, penned an article for...
Subscription services are hardly a new idea, nor are they entirely new to the museum sector. But in a post-Covid climate, a growing number of...
XR is changing the landscape not just for museums but for gaming, theatre, film and more… It was Tim O’Reilly, founder and CEO of O’Reilly...
Back in 2016 at the E3 gaming conference, Virtual Reality games were suddenly the hot topic, with a raft of projects in the pipeline. And...
Virtual Reality has been with us for several years now. And the concept of donning a headset and immersing oneself in a world of computer-generated...
When discussing innovation, progress and excitement in the context of the last 15 months, we must first acknowledge that no silver linings can compensate for...
With purse strings tighter than ever, is XR investment worth it in 2021? Museums have been hit hard by the COVID-19 crisis. With forced closures...
The much-anticipated Art of London cultural initiative launches on 6th May 2021, a new campaign for the West End and the start of a season...
Would it be a stretch to state that digital solutions have saved the arts and culture sector during the COVID-19 pandemic? While physical restrictions have...
“Better World Museum and the Horizon Art Museum are proud to not be normal! Creative technology allows things that have never been done before. We...
The buzz around VR which coincided with the launch of the Oculus Rift back in 2015 had many people thinking that fully immersive digital experiences...
As we emerge slowly and cautiously from the challenges of the pandemic, museums have decisions to make about which horses they will be backing in...
A virtual reality project has been launched by a UK start-up technology firm, the National Portrait Gallery, Universal Music and the world-famous Abbey Road recording...
As the old saying goes: “a problem shared is a problem halved”. So, how can collaboration help to reduce the burden on individual museums when...
Virtual Reality (VR) experiences have been a hot topic in the museum community for the best part of a decade now. And while there are...
A new app has been launched that aims to bring one of the most popular elements of any natural history museum into the homes of...
The Gartner Hype Cycle has long been applied to a range of innovations and technologies. Whether the cycle takes place over a matter of months...
The Silicone Valley giant, Microsoft, has announced a new mixed reality (MR) platform known as Mesh. Microsoft Mesh will be powered by Azure, the company’s...
At MuseumNext we receive our fair share of enquiries from new tech companies looking to launch into the museum market. And while not all are...
INDOAR is a hardware-free, augmented reality based indoor navigation system that is able to create an amazing, easily manageable, AR experience for your visitors. It’s...
The Metropolitan Museum of Art in New York City announced in January that it had teamed up with Verizon to launched an immersive virtual art...