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Museum XR

Is VR-on-demand a viable option for museums diving into the paid content space?

Subscription services are hardly a new idea, nor are they entirely new to the museum sector. But in a post-Covid climate, a growing number of...

How can museums see beyond the gimmicks in Virtual & Augmented Reality

When is XR (Virtual, Augmented and Mixed Reality) an asset and when is it a distraction for museums and their audiences? In his 2000 memoir...

What can museums learn from XR in other industries?

XR is changing the landscape not just for museums but for gaming, theatre, film and more… It was Tim O’Reilly, founder and CEO of O’Reilly...

4 things you need to know before embarking on your next XR project

Back in 2016 at the E3 gaming conference, Virtual Reality games were suddenly the hot topic, with a raft of projects in the pipeline. And...

What does the Bring Your Own Device (BYOD) revolution mean for museums?

XR experiences are increasingly relying on visitors to use their own devices. But is this a long-term change or a short-term fix for the pandemic?...

Is VR the solution to isolation or part of the problem?

Virtual Reality has been with us for several years now. And the concept of donning a headset and immersing oneself in a world of computer-generated...

Has COVID-19 accelerated the progression of Extended Reality?

When discussing innovation, progress and excitement in the context of the last 15 months, we must first acknowledge that no silver linings can compensate for...

Does XR have a place in a cash-strapped arts and culture sector?

With purse strings tighter than ever, is XR investment worth it in 2021? Museums have been hit hard by the COVID-19 crisis. With forced closures...

Art of London cultural strategy launches with outdoor AR showcase

The much-anticipated Art of London cultural initiative launches on 6th May 2021, a new campaign for the West End and the start of a season...

So, you think your museum should invest in VR?

Would it be a stretch to state that digital solutions have saved the arts and culture sector during the COVID-19 pandemic? While physical restrictions have...

In conversation with: Paige Dansinger, Founding Director of the Horizon Art Museum and Better World Art Museum

“Better World Museum and the Horizon Art Museum are proud to not be normal! Creative technology allows things that have never been done before. We...

A beginner’s guide to Virtual Reality (VR)

The buzz around VR which coincided with the launch of the Oculus Rift back in 2015 had many people thinking that fully immersive digital experiences...

VR has a bright future but AR is the present

As we emerge slowly and cautiously from the challenges of the pandemic, museums have decisions to make about which horses they will be backing in...

Machine Learning Tech Used to Bring Nile Rodgers’ Portrait to Life

A virtual reality project has been launched by a UK start-up technology firm, the National Portrait Gallery, Universal Music and the world-famous Abbey Road recording...

Collaboration is key to getting VR to where we all know it should be

As the old saying goes: “a problem shared is a problem halved”. So, how can collaboration help to reduce the burden on individual museums when...

The problems with VR are nothing new. We’ve been here before

Virtual Reality (VR) experiences have been a hot topic in the museum community for the best part of a decade now. And while there are...

Bring a Dinosaur Museum to Your Living Room With an Augmented Reality App

A new app has been launched that aims to bring one of the most popular elements of any natural history museum into the homes of...

Microsoft Announces New Mixed Reality Platform

The Silicone Valley giant, Microsoft, has announced a new mixed reality (MR) platform known as Mesh. Microsoft Mesh will be powered by Azure, the company’s...

The tech start-up plugging museums into the potential of Desktop AR

At MuseumNext we receive our fair share of enquiries from new tech companies looking to launch into the museum market. And while not all are...

Museum 4.0 – adding unique interactive augmented reality experiences has never been so easy

INDOAR is a hardware-free, augmented reality based indoor navigation system that is able to create an amazing, easily manageable, AR experience for your visitors. It’s...

The Met Launches Interactive Virtual Art Experience

The Metropolitan Museum of Art in New York City announced in January that it had teamed up with Verizon to launched an immersive virtual art...

Virtual Reality Fireworks Above the Forbidden City

A major retrospective show at Beijing’s Forbidden City opened in December as a part of the complex’s 600th-anniversary commemorations. The exhibition, which is known as...

Norton Museum Of Art Brings Art to Life With AR

The Norton Museum of Art, which is located in West Palm Beach in Florida, has said it will allow visitors greater accessibility to its collection...

Instagram Adds Smithsonian Museums’ Exhibits With AR

Augmented reality (AR) technologies have been used in museum contexts before but now the approach has been utilised by one of the world’s biggest social...