Radiohead create immersive museum exhibition launched on gaming platform
November 23 2021
By Adrian Murphy
The Kid A Mnesia Exhibition is based on the music and art of Radiohead published by Epic Games and listed as a game on the PlayStation Store. Image: Epic Games
To mark the 21st anniversary of the release of their albums Kid A and Amnesiac, Radiohead have created a museum exhibition in a computer game setting, complete with artwork and a soundtrack of their songs.
The Oxfordshire rock band describe the experience as ‘An upside-down digital/analogue universe created from original artwork and recordings to commemorate 21 years of Kid A and Amnesiac’.
Mutant re-engineering of Kid A and Amnesiac
Created over two years and originally envisaged as a physical museum exhibition – to be possibly hosted by the V&A – the exhibition, or ‘mutant re-engineering of Kid A and Amnesiac’, has pulled the band through numerous lockdowns and Zoom calls with technicians around the world.
An album entitled Kid A Mnesia combining the two previous albums was released on 5 November and the exhibition, also named Kid A Mnesia, was released on 18 November.
It feels like a game as you manoeuvre through an immense landscape of hallways, which act as a Radiohead museum or art gallery featuring art and music that was created in 2000.
Intended as a physical museum exhibition
“When we first started thinking about it, we intended to build a physical exhibition in a central London location,” said Radiohead’s singer songwriter, Thom Yorke on a PlayStation blog.
“It was going to be a huge red construction made by welding shipping containers together, constructed so that it looked as if a brutalist spacecraft had crash-landed into the classical architecture of the Victoria & Albert Museum in Kensington.
“This astounding steel carapace would be inserted into the urban fabric of London like an ice pick into Trotsky. Jutting up into the grey English sky. And then – being constructed from shipping containers – we could ship it around the world… New York, Tokyo, Paris …
Couldn’t fit in the Victoria & Albert
“But then we couldn’t fit it at the Victoria & Albert without parts of the museum building collapsing. So, we changed location – now it would look as if it had crashed into the side of the Royal Albert Hall. But Westminster council didn’t like the idea one little bit.”
The group worked with record producer, Nigel Godrich, video/computer artist, Sean Evans who directed the exhibition with theatre set designer, Christine Jones and game developers [namethemachine] and Arbitrarily Good Productions.
MuseumNext will host a virtual Museums, Games & Play Summit from 28 February to 2 March 2022 and we now have a call out for speakers – if you have an interesting and innovative project you’d like to share, please get in touch.
About the author – Adrian Murphy
Adrian is the Editor of MuseumNext and has 20 years’ experience as a journalist, half of which has been writing for the cultural sector.