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Amy Schaffman
Education Manager
Augusta Museum of History
What happens when a museum turns its setting into part of an escape-room game? Amy Schaffman introduces Museum Escape: Murder at the Mill, a programme developed by Augusta Museum of History staff and a summer intern to engage young adults. Watch the presentation for the team’s experience of testing that format in a museum, then compare it with the practical challenges of building play around your own collection and spaces.
The programme targeted young adults at the time. The original description’s use of “millennials” refers to that historical cohort.
For the related written account, read the Museum Escape case study. You can also compare the project with an escape game in Fermo’s Roman cisterns.
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