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Creative Museums Summit

Programme

Choose Day

Day One : 21 October 2026

All times are BST (The time in London)

12:00 (BST)

Please Touch the Art: A Blueprint for the Child-Centred Museum

What happens when 3,000 young artists “Level Up” from passive viewers to active creators? This isn’t just a temporary exhibition; it’s a strategic blueprint for a future Children’s Art Museum where process is the product and collective agency is the engine. Join us as we explore a living laboratory built about, for, and by children. Discover actionable strategies to scale curiosity and transform an institution into a site where the next generation doesn’t just visit history—they create it. The future of museums is messy, loud, and brilliantly alive.

12:30 (BST)

Inspiring Voices: Poetry, Heritage, Community

Hosted by English Heritage and The Oxford Research Centre in the Humanities (TORCH), Inspiring Voices invited young people to explore the stories, people, and landscapes behind England’s most inspiring heritage sites — and turn them into an original poetic response.
Whether writing, filming, recording, or creating visual poetry, this was a chance to bring the past to life through words.

13:00 (BST)

Creative Careers Accelerator

We inspire Gen Z to pursue creative careers by positioning our museums as both workplaces and participatory learning labs. Museums have an opportunity to nurture the next generation of creative proffesionals.

For visitors, we deliver hands‑on creative sessions, drop‑in studios, youth‑led co‑creation exhibits and portfolio‑forming micro‑projects (TikTok reels, mini‑remixes, design workshops) that build real skills and career clarity.

For staff, we provide industry mentorship circles, peer ambassador roles and paid micro‑internships that fast‑track seasonal workers into apprenticeships and permanent roles. Staff contribute to live exhibition and media projects, ensuring career development is practical, visible and rewarding.

13:30 (BST)

Co-designing Museum Programmes for Creativity and Peacebuilding

How can museums work with young people to co-create meaningful learning about conflict while fostering creative thinking skills? This presentation shares insights from a participatory PhD project co-designing a museum education programme with young people, teachers, community organisations and museum staff using the Ulster Museum’s Troubles and Beyond collection. It explores how creative approaches can help engage young people with difficult heritage while supporting dialogue, critical thinking and peacebuilding. Attendees will gain practical examples of co-design methods and leave with ideas for developing more inclusive, creative and impactful museum learning programmes.

14:00 (BST)

It Starts with One Name

After being forgotten for nearly a century, the Welsh Women’s Peace Petition returned to Wales from the United States in April 2023. Its centenary sparked far more than rediscovery. Through digitisation, crowdsourced transcription and creative engagement, the Petition has become an engine for participation and imagination, inspiring volunteers, educational projects, social media storytelling, broadcast features, a touring stage production and a major new exhibition at the National Library of Wales. This presentation explores how one extraordinary archive transformed from a historic document into a living cultural phenomenon, connecting new generations with Wales’s peace heritage and demonstrating how libraries can turn historical discoveries into new creative movements.

14:30 (BST)

Break

15:00 (BST)

The Giant Scarf Project

What happens when a football museum invites older women to knit a giant scarf? The National Football Museum’s Joint Scarf Project challenged assumptions about who engages with football heritage and revealed powerful personal stories, memories and connections to our collections. Through a simple creative activity, participants who might not have seen themselves reflected in a football museum became active contributors to interpreting and sharing football history. This session explores how creative making can transform participation, uncover unexpected perspectives, and help museums engage communities who may not initially identify with their subject matter.

15:30 (BST)

Community Corner: Shining a light on Birmingham's stories

What happens when museums make it easier for communities to take up space?

Community Corner grew from repeated requests from Birmingham Museums Trust’s longstanding community partners, who wanted a simple, visible and affordable way to celebrate personal stories in a meaningful space.

In response, BMT created a flexible display space that strips back the usual barriers, resulting in a relaxed and accessible way for communities to share work, host conversations and connect with audiences.

Find out how one simple pegboard became a powerful tool for relationship-building, belonging and community-led programming.

16:00 (BST)

Explorations: Encouraging Artist Agency in the Museum

Learn how The Museum expanded engagement for adult audiences through interdisciplinary artist-led responses to the collection. The Explorations series is talk-based and interpretive with a focus placed upon an artist’s personal dialogue with, rather than musings about, particular artworks. Artists are invited to be in conversation with artworks through methodologies that capitalize upon their expertise in their respective discipline(s) and expand personal lines of inquiry while opening new entry points for audiences. The platform encourages experimentation and is designed to offer guests a singular experience that can only happen at The Met through generous and vulnerable engagements that belie didactics.

16:30 (BST)

Scaling Engagement: Balancing Deep Curatorial Connection with Wide Community Reach

The Philadelphia Museum of Art’s teen community engagement initiative connected with local teens by distributing 2,000 postcards and collecting over 600 drawings for display. These student submissions were inspired by two instructional videos where local teaching artists led drawing lessons inspired by curatorial themes found within the American art galleries. As museums strive for community relevance, this initiative achieved both deep curatorial engagement and wide community reach. Along with supporting teachers with a classroom activity, displaying student artwork transformed the museum into a community hub, successfully welcoming new families and first-time visitors to celebrate youth perspectives.

17:00 (BST)

Babies, Dogs, Laughs and Lessons

Educators from the Saint Louis Art Museum will share how a grant-funded initiative became a testing ground for playful, audience-centered programs designed to welcome visitors who may not traditionally see the Museum as a place for them. Through four case studies—Baby & Me, Gallery Laughs, Dog Days of Summer, and University Day—participants will explore how to identify audience needs, build authentic community partnerships, evaluate programs in real time, and adapt when things don’t go as planned. Attendees will leave with practical strategies for designing bold, responsive programs that reduce barriers, deepen engagement, and create lasting connections.

Day Two : 22 October 2026

All times are BST (The time in London)

12:00 (BST)

Vikings and Visitors: Creating Deeper Engagement with Touring Exhibitions

How do you take a boring* pile of ancient objects from the other side of the world and make visitors respond passionately and creatively?

This presentation will show how Melbourne Museum intentionally built creativity into its presentation of the touring exhibition Treasures of the Viking Age: The Galloway Hoard. Through exhibition design, adult-focused exhibition activities, and school programs, the speakers will show you how they created opportunities for creativity from both visitors and staff.

*we don’t think the Galloway Hoard is boring, we love it.

The Treasures of the Viking Age: The Galloway Hoard exhibition was produced by National Museums Scotland.

12:30 (BST)

Getting Creative to go Wild

Manchester Museum and digital studio Fast Familiar, both award-winners in their field, teamed up to take a creative approach to a final reflective moment for the Wild exhibition. The brief was to create space for audiences to digest some challenging and potentially divisive content… with a short dwell time… while looking stunning… and ideally while finding out what they’d thought of the exhibition. This is a behind-the-scenes look at a creative collaboration which asked audiences to think critically and creatively about what they’d just experienced, and gathered data to inform future programming.

13:00 (BST)

Activating creativity through digital heritage interventions

One thing that I have learned during my studies is that there are a lot of people out there on the lookout for a creative challenge. Offering that challenge in a digital heritage framing can tap into the creative potential of digital heritage, opening up new avenues of digital heritage development and use – both technologically and socially. In this presentation, I am going to talk about how we can make digital heritage meet people halfway in their creative endeavors, be it through interesting challenges/interventions, meaning-making or doing pop-up workshops at community events.

13:30 (BST)

Museums Don’t Need More Visitors, What Citizen Science Can Teach Museums

The future of museums belongs to contributors, not just visitors. Drawing on the experience of Street Art Museum Amsterdam (SAMA), this session explores a radical shift: treating communities as knowledge producers rather than passive audiences.Through street art, participatory heritage, and citizen science, local residents become researchers, interpreters, and co-authors of cultural value. This session challenges traditional museum boundaries. It moves beyond passive consumption toward active, community-driven creation.This practical, provocative talk is designed for museum professionals. It offers concrete insights into genuine participation, shared ownership, and the evolving civic role of modern cultural institutions.

14:00 (BST)

Portraits, Power and Young People

What happens when young people are trusted not just to respond to museum interpretation, but to design it? This presentation shares the youth engagement approach behind Journeys with Mai, a national partnership project centred on Joshua Reynolds’ Portrait of Mai. Across four cities, young people became co-authors: shaping displays, creating digital work, leading events and challenging dominant Western narratives. Miriam King will share practical lessons on handing over creative power, building trust, working with discomfort, and creating interpretation that speaks to young people’s lives, identities and experiences.

14:30 (BST)

Break

15:00 (BST)

Creating Playful Places

Charlotte Derry’s clients have included the National Trust, The Cutty Sark, The National Maritime Museum, Kids in Museums and numerous local authority museums and creative teams. In her presentation she will speak about the themes driving her work and, using case study examples from her clients, she will take participants on a journey into playing with the possibilities – of creative action, of making simple changes and by considering the strategic positioning of play – all with potential to nudge their own work and organisations into being even more playful, connected and climate-friendly.

15:30 (BST)

Meet and Make - Crafting connections with National Museums Liverpool

Join participation facilitator Faye Richardson-Hignett as she explores her experience with the conception and delivery of the creative programs for Adults at National Museums Liverpool. You will hear all about the hands-on workshop series ‘Meet and Make’ (now in its second year of operation) where Adults are encouraged to come and drop expectations, be creative and have a good chat over crafts and a brew.

There will be Insights, hints and tips for how to successfully plan and deliver similar programs in your museum. Plus how they have managed to retain creative freedom and inclusivity to the programs amongst tightening budgets in the sector.

16:00 (BST)

Profound Play at the Art Museum

How does creative play help adults connect with museum collections? Join Learning Programme Manager Rach Anstey-Sanders, Associate Artist Dot Howard and UEA Research Practitioner Dr Patrick Yarker as they discuss a Sainsbury Centre research project exploring the role of creative play in adult engagement with art. This conversation examines the opportunities and challenges of introducing playful interventions within a curated museum setting, shares key findings from the research, and considers the implications for audience engagement, interpretation and learning practice. Discover how play can foster deeper, more meaningful connections between adult visitors and museum collections.

16:30 (BST)

Paving pathways, not just programs

What happens when you give high school students access to museum innovation projects? They build wind tunnels, design lunar rover experiences, experiment with 3D printing, and help shape the future of visitor engagement.

Every year, high school students join the Canada Aviation and Space Museum as co-op students, contributing to authentic museum projects with real-world impact. From developing hands-on STEM experiences to testing AR applications and flight simulators, students become active collaborators.

This session shares how a museum program can develop workforce-ready skills, place students on future career pathways, and generate fresh ideas that benefit both students and institutions.

17:00 (BST)

The Museum as Classroom: Rethinking What Professional Development Owes Teachers

A single workshop rarely survives Monday morning. At the Nasher Museum of Art at Duke University, we built a three-day teacher summer institute that does. Using our 2026 cohort on object-based learning as a case study, this talk shares how we turned museum access, curatorial practice, and hands-on lesson design into professional development that teachers actually carry back to their classrooms. We’ll share what worked, what teachers told us still needs work, and a framework you can borrow, whether you work in a museum, a school, or somewhere in between.