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Digital Exhibitions Summit

Schedule

Day 1 : Monday 6th December

All times are in GMT (the time in London)

12:00PM GMT

Accessibility and Engagement in Digital Living Exhibitions

How can we reimagine our cultural spaces for a digital future? The pandemic pushed us to dive headfirst into this challenge. Over the last year and half, Science Gallery Bengaluru a new institution for public engagement with research, launched PHYTOPIA, India’s first fully digital exhibition-season. We took on the challenge of creating a “living exhibition” in the online space, one that is participatory, interactive, immersive and constantly evolving.

Following upon the learning from PHYTOPIA, our latest exhibition-season ‘CONTAGION’ compelled us to think more of the technology maximise accessibility and audience engagement. We identified strategies and online formats that connected visitors from across the world by focussing on self-driven exploration, personal-interaction and multi-sensory experiences. Our exhibition became not just a safe space for discussion, debate and experimentation but also a space to produce new knowledge. Join us as we share our learnings and insights from creating digital experiences at the convergence of science and culture.

12:30PM GMT

Hands Free Hands On

The Science Museum in London has a world wide reputation for producing compelling interactive hands on exhibits. Covid has created challenges for these exhibits but has also spurred new types of hands free interactions. In this talk, David Dewhurst will present a new hands free exhibit he developed as well as look at changes taken to existing digital exhibits, including the challenges of using audio without headphones.

1:00PM GMT

Digital art installations in times of COVID

Setting up an interactive art exhibition for children during COVID-19 was a challenging yet educational process. The artworks in the Childrens Biennale had to be about creating together, tactile interaction and interactive participation of (young) audience. But how to guard these frames when museums are faced with limitations on touching surfaces, mandatory 1,5m distance and hygiene measurements.

1:30PM GMT

A Digital Wonderland: Curating 'Alice: Curiouser and Curiouser'

Hear from Lead Curator Kate Bailey and Assistant Curator Harriet Reed about how they approached digital technologies in the curation and installation of the V&A exhibition ‘Alice: Curiouser and Curiouser’.

2:00PM GMT

Reimagining the Online Exhibition: Churchill at Blenheim Palace

When faced with the choice of simulating the on-site experience or creating something brand new, the team behind ‘Churchill at Blenheim Palace’ decided to start from scratch on an online experience that supported and complimented the physical exhibition.

Taking its cues from the main exhibition, the online experience was the co-creation of ATS and the team at Blenheim Palace. The result is a multimedia production that includes videos, interactive games, quizzes and items from the collection.

In this talk we reveal more about the creative process, the challenges overcome and tips for other organisations.

2:30PM GMT

Break

2:45PM GMT

Nock, Draw, Loose! Lessons from a digital-physical Longbow game

Following a major £30m redevelopment, Nottingham Castle has embraced interactivity and storytelling to draw visitors from around the world. Bafta-winning immersive studio PRELOADED developed a suite of games inspired by tools and weapons from the time of Robin Hood. Using cutting-edge motion capture technology, bespoke electronics and custom-built hardware, these exhibits place visitors at the heart of the action to test their skills against Robin and his merry men. This candid talk tells the story of the creative ambition, collaborative approach and essential compromise needed to build world-class digital-physical games during a global pandemic.

3:15PM GMT

Making maritime history accessible, relatable, and playful

The award winning new permanent exhibition by the Estonian Maritime Museum seeks to answer the question of how to make historical data understandable, engaging, and beautiful. With the help of digital the otherwise unmanageable data from across all the sea-faring eras was made accessible, relatable, and playful. More than 30 digital solutions were developed, all different in character – some use big real-time data, some experiences are more hands-on and sensory, and some are based on vast research. However, all share a common goal: to open up thus far unfamiliar aspects of maritime history to the widest range of museum visitors.

3:45PM GMT

Seagrass Tales, Dugong Trails: A digital journey

This presentation will discuss the experience of the digital media featured in the temporary exhibition Seagrass Tales, Dugong Trails held at the National Museum of Qatar. This case study will present the integration and planning of digital media, such as interactives, games, and immersive experiences, in a physical exhibition, the challenges in their implementation that arose due to Covid-19, and the visitors’ reception of such exhibits. How can digital interactives as exhibits convey messages and complement narratives? What did visitors learn through these experiences? What did we learn as exhibition planners?

4:15PM GMT

Connecting people and art with stories to increase empathy

The Mississippi Museum of Art’s Center for Art and Public Exchange (CAPE) believes that engaging with art and stories is a powerful tool to create more inclusive workplace culture for the corporate community. During the past three years CAPE has developed expertise in using art to create “Brave Spaces” for viewers to tell their personal stories about race and equity. These stories reveal our shared humanity while also acknowledging the impact of racism in our society. During the past 6 months CAPE has tested this this model with a law firm, and this presentation will share the challenges and opportunities encountered.

Day 2 : Tuesday 7th December

All times are in GMT (the time in London)

12:00PM GMT

Creating an Online Multi-Museum Adventure for Children

Lessons gleaned from creating a fully digital game involving multiple museums across the country, anchored by a loveable central character ‘Ai’ exploring virtual museum spaces.

12:30PM GMT

Woman Suffrage Goes Digital

In 2020, US historical institutions marked the centennial of passage of the woman suffrage amendment. With our museum closed to the public, we moved our VOTES FOR WOMEN exhibit content online. In the end, we learned valuable lessons about our patrons, our process, and the potential of web-based programs to satisfy our existing audiences and to attract new ones.

1:00PM GMT

New approaches to storytelling

All hell’s broken loose at Milton’s Cottage! Expect demonic takeovers, avenging angels and epic battles as we share the augmented reality (AR) app that offers a new way to experience Milton’s only surviving residence.

He came here during a previous pandemic – the Great Plague of 1665 – to complete Paradise Lost. So it seems fitting that Milton’s Cottage has used the Covid-19 lockdown to create an entirely new take on his best-known work.

Join the Director of Milton’s Cottage, who commissioned the app, in conversation with the innovative AR team who have brought new life, and new stories, to the museum.

1:30PM GMT

Between Four Freedoms: Narratives of the Underserved

Details of this session are embargoed until October 2021.

2:00PM GMT

SPONSOR PRESENTATION

2:30PM GMT

Break

2:45PM GMT

NEMO's digital education journey; come along!

You want your museum to be up to date but you get lost in the digital world? Cant’ tell the difference between VR, AR and MR? It was the same for us when we started developing our first app. Since then we gained a lot of experience. Let us be your guide on a virtual journey about digital media in museum education! Our first destination: the AR, VR and MR landscape, we show some good examples and explain the customs of the area. Next stop, a walk with a local expert who shares their experience in developing digital products and gives us some do’s and dont’s. Come travel with us!

3:15PM GMT

Voyage to the Metaverse. Next stop for Museums.

Museums cannot remain oblivious to the virtual revolution that the art world is experiencing in the post-pandemic era. Finding the balance between the real and the virtual world is the key to adapting to the near future. The Metaverse threatens to leave behind the great cultural institutions that suffer to adapt to the New Media. Museums must begin to construct their virtual twins, buildings designed based on bits in which the different mixed realities will generate new forms of interaction with the virtual public.

3:45PM GMT

Experiments in online exhibitions

The last two years have seen a surge in online exhibitions as museums and galleries pivot to digital first, but are there particular digital exhibition models which are more successful at engaging audiences? The National Portrait Gallery has experimented with different forms of online engagement during closure, from the award winning digital-first collaboration with Kensington Palace, Hold Still, to digitally rendering the physical BP Portrait Award, and in this talk we’ll share what we’ve learned.

4:15PM GMT

Unsettled at the Australian Museum

Australia’s foundation story is more than the voyage of James Cook or the arrival of the First Fleet. It is a history of the seizure of land from First Nations peoples, denial of Indigenous sovereignty, and devastating frontier wars.

In the powerful exhibition Unsettled, First Nations voices reveal the hidden stories of devastation, survival, and the fight for recognition. These first-hand accounts are presented through immersive digital experiences and artworks, colonial documents, and objects from the Australian Museum collections.

Hear from Unsettled’s curators and the producers of the Digital Twin Experience (DTX) documenting this important exhibition.

Day 3 : Wednesday 8th December

All times are in GMT (the time in London)

12:00PM GMT

The audio tour as audio immersive experience in the Rijksmuseum's Slavery exhibition

The Slavery exhibition at the Rijksmuseum revolves around ten true and personal stories about enslaved people and slave owners, people who resisted, and people who were brought to the Netherlands in slavery. The exhibition includes objects, and the audio tour functions as a gateway to oral history, music and poems. Senior educators Frederique van Reij and Irma de Vries talk about how they developed two audio tours, for the general public and children. In this talk they will focus on the concept of the tours, focusing on the ten different stories and bringing together storytelling, sound design, 12 different speakers with a personal approach to the story and the visitor. For the family tour we will discuss how to bring the topic of the exhibition to the age group 8-14, combining digital and analogue tools.

12:30PM GMT

‘Thank you and bravo’: an onsite-to-online success story

So often, so much of the content, creativity and resources that go into and result from exhibitions are lost to the public domain once the physical exhibition closes. This session looks at how Covid created a space that enabled us to look afresh at the relationship between gallery and screen, and an opportunity to create a new kind of content-rich online exhibition that enhanced the onsite visitor experience and dramatically extended public access to two important, complex and powerful histories. The session will talk through challenges faced and insights gained, and how they have changed the way we make exhibitions.

1:00PM GMT

Can an immersive and interactive centre still offer an experience online?

The challenge for the Sir John Monash Centre was how to bring the immersive and interactive experience they offer, into an online world.

The process of the digital ‘pivot’ challenged us for a long time, with the Centre based on the journey it takes visitors on as they move through the museum, with interactive touch-screens, moving parts, sounds and light.

The shift came through offering virtual tours, being able to reach school students on the other side of the world, and creating entirely new content.

This talk will share the journey, the challenges, and new ideas generated.

1:30PM GMT

10 Great Ideas to Enrich Your Next Online Exhibition

What makes a great online exhibition? Great content, obviously! But also great visitor experience. Drawing on a range of recent examples from round the world, we will present ten practical ideas that you can use enhance the visitor experience of your next online exhibition.

2:00PM GMT

Sponsors Presentation

2:30PM GMT

Break

2:45PM GMT

Physical experience ≠ Online Experience

With most museums moving online at the beginning of the pandemic we have seen a rise in interest for online or digital exhibitions. But how can a physical in person experience be replicated in a digital world? What purpose can virtual reality serve? Or how about we keep the virtual and drop the reality? With over 10 years of experience in designing for the physical world and digital world, Rory will showcase his unique approach to developing engaging experiences online.

3:15PM GMT

Testing On-Site Exhibit Ideas on the Web

How can a historic site use the Web to test new on-site exhibition ideas? When redoing their website, Ford’s Theatre staff decided against reflecting on-site exhibition content on the Web but, rather, planned interpretive content from scratch. Instead of a chronological telling of the presidency and assassination of U.S. President Abraham Lincoln, staff decided the website should start with the assassination and explore deeper questions from that starting point. Learn how rethinking content for the website led Ford’s Theatre to rethinking the on-site experience. Explore questions about translating a historic site to the Web and vice versa.

3:45PM GMT

Game show

What originally was supposed to be an entertaining pedagogical tool about sustainable development finally ended up as a semi digital steam punk exhibition.

What happened and how? When we first started the discussion about how to get young people involved in the sustainable development goals we soon realised we had a brilliant idea. 15 test groups later we finally had a draft of the workshop it self. But what was the way forward?

Almost 200 workshops later students have come a cross the game show in class rooms, museums, shopping malls and cultural centres. Come join the steam punk circus.