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Digital Learning Summit

Programme

Choose Day

19 June 2023

14:00 (BST)

"Ask your teacher tomorrow!"

Every year in early October, news organisations gather in Oslo for the Nobel Peace Prize, with the announcement making headlines across the globe.

This presentation takes you behind the scenes at the Nobel Peace Center as we learn how in just 72 hours, breaking news is transformed into classroom-ready lesson plans.

14:30 (BST)

Enhancing Engagement with Aboriginal and Torres Strait Islander Art with AR

Twenty-six, sometimes friendly, sometimes cheeky, and slightly menacing hand-carved ku’ or camp dogs created by Wik and Kugu artists are the inspiration for an exciting digital learning project at the Art Gallery of NSW.

Using photogrammetry, Procreate and Augmented Reality technology, participants explored the relationship between surface design and storytelling to create their digital 3D ku’.

Join Wesley Shaw and Sophie Todd as they take us behind the scenes on this inspiring project.

15:00 (BST)

Drama in Gondwana: Learning Through Play

In this film, we’ll explore a one-of-a-kind digital learning experience that takes visitors on a quest through the stunning Gandel Gondwana Garden.

Discover how Museums Victoria blended the physical environment with digital storytelling to create an immersive and engaging educational experience for all ages.

From fantastic interactive elements to curriculum-linked content, you’ll discover how digital can make learning accessible, fun, and unforgettable.

15:30 (BST)

Enter the Axayacatl Palace and Meet a Yellow Rubber Duck

You’ll be immersed in Mexican history with virtual reality and learn what a rubber duck has to do with Democracy in this presentation of digital learning projects and exhibitions from the National Museums of World Culture, Sweden.

Helen Arfvidsson and Mattias Kästel will discuss the opportunities of their projects presented, and reveal the lessons learnt along the way.

16:00 (BST)

Artificial Intelligence and Museum Learning: Friends or Foes?

Do Artificial Intelligence (AI) tools such as Chat GPT signal the end of museum authority as we know it, or can we use AI to attract visitors, deepen public engagement, and more easily achieve our mission goals?

Digital learning specialist Deborah Howes explains the opportunities and challenges presented by AI in the context of online learning today and discusses the critical role museums could play in broadening access to and interest in cultural heritage.

16:30 (BST)

Break

17:00 (BST)

Developing digital learning resources for teachers and museums

Hear how the Art Fund are reaching the next generation with our newly launched Teacher Art Pass and projects such as The Wild Escape. We’ll be joined by the Natural History Museum, shortlisted for Art Fund Museum of the Year 2023, to talk about how they create learning resources with a digital-first approach.

Don’t miss this session to find out what’s next for Art Fund in the digital learning space.

17:30 (BST)

Creating Inclusive Environments Through Digital Collaboration

The pivot to online learning forced everyone to rethink how museums connect with their audiences. As we return to in-person programming, some lasting strategies have remained.

At Guggenheim for All, an educational programme designed for students with autism and sensory sensitivities, digital collaboration and partnerships have been transformative.

Join the team behind Guggenheim for All as they share how it has expanded the reach and solidified the museums’ commitment to neurodiverse audiences.

18:00 (BST)

Bisoncast: Video for Art and Nature Lovers

We all wish we could make our collections more accessible and relevant, but how do you achieve that?

In this presentation, we’ll learn about the award-winning video series “Bisoncast” from the National Museum of Wildlife Art which offers engagement with art collection in the context of their unique mountain environment.

Join Jane Lavino and Carrie Schwartz as they share hard-earned tips for launching a successful educational video series that will allow for diverse voices, and highlight your museums’ unique assets.

18:30 (BST)

Designing Games for Social Impact

Games and game design are powerful ways to engage people in interactive learning experiences and build critical skills like collaboration, creative problem-solving, and design thinking.

This presentation from Games for Change will introduce museum educators to fresh ideas and tips on using games and game design to encourage deeper engagement with content and empower learners as designers and agents of change.

20 June 2023

14:00 (BST)

Hybrid Guided Tours for School Children

Museums are a key out-of-school learning environment. But what happens if the students participate virtually?

My Ateneum is a project that investigates how interactive engagement and learning can be achieved when a museum tour is conducted virtually from the classroom.

Join Inka Yli-Tepsa and Mari Jalkanen as they share what they have learnt, from how to host a lively and in-depth discussion with a large class to why they worked with a YouTuber.

14:30 (BST)

Blended Learning: How Do You Slice Your Pie?

Now our museums are full of learners again, how do you divide your time between delivering in-person and virtual visits? What is the demand at your Museum? How do you keep on top of your digital resources?

Amgueddfa Cymru- Museum Wales operate a blended learning programme that includes virtual visits, resources, museum visits and workshops. It allows schools to interact with museum staff, not just once but several times throughout the school year.

Danielle Cowell discusses this flexible approach in this presentation and shares why the Museum is committed to a blended learning programme.

15:00 (BST)

Good Trouble Comes In Threes

In this presentation, Nyambura M. Waruingi examines how creating hybrid experiences can help museums serve and grow their audiences.

Using NOMA, an extended reality (XR) exhibition held recently in Nairobi, Kenya, as an example. This presentation shares how museums can use affordable audience-centred technologies to create participatory learning opportunities, generate new revenue streams and engage broad audiences.

15:30 (BST)

What does it is mean to be Human?

Looking to attract the next generation of digital learning creatives to your museum? One solution is to establish a ‘Take Over the Museum’ programme.

In this presentation, Sarah Louise Nunn and Arwa Al Salami share how Louvre Abu Dhabi invited University students to Take Over the Museum, responding to the question – What does it mean to be Human?

Seven digital interventions were selected for the inaugural season, including AI-generated art, an Interactive Media Installation and an audio art installation about the representation of women.

16:00 (BST)

Exploring in AR - Human Body and Augmented Reality

How to develop engaging educational content using digital?

The Explora Children’s Museum in Rome has worked hard to turn the use of digital into a learning opportunity: the result is Missione Me, a project focused on discovering the human body.

In this presentation, we’ll learn about Missione Me, its innovative use of AR and how the museum supports teachers using the app.

16:30 (BST)

Break

17:00 (BST)

Building Digital Audiences through Video

Video content has become increasingly popular and accessible, making it an ideal tool for museums to connect with their visitors both in-person and online.

Nonetheless, some museums may be hesitant to create video content because they feel they do not have the budget or technical expertise to produce high-quality videos.

In this presentation Annalisa Burke shares how you can use short-form video format to showcase your museum’s collections and create compelling visual stories, even without having a background in videography.

17:30 (BST)

How the Smithsonian is Using Market Research to Drive its Digital Learning Strategy

How can the Smithsonian ensure that every classroom in the nation has access to Smithsonian digital content that engages and inspires students?

The Smithsonian Office of Educational Technology is formulating a digital content strategy centred on teacher needs and real-world challenges.

They will share the results of a study that examined learning sites from pre-kindergarten to senior year of high school and provided insight into current trends and best practices in digital learning.

We’ll also hear how they actively listen to educators to make Smithsonian resources more discoverable and usable.

18:00 (BST)

Persepolis Reimagined: Technology and the Revival of History’s Greatest Wonders

Nestled on the Pacific Coast Highway, The Getty Villa is a beacon of culture, drawing thousands annually to explore its expansive curation of history.

As part of a sweeping Getty Villa exhibition, Persia: Ancient Iran and the Classical World, an immersive WebGL experience transports visitors to Persepolis, the ceremonial capital of the Persian Empire.

In this presentation, Serena Parr discuss how the team revived one of history’s greatest wonders, balancing entertainment, awe and education while exemplifying Getty’s mission to “advance and share the world’s visual art and cultural heritage for the benefit of all.”

18:30 (BST)

Gamification in Schools and Museums

As classrooms move towards a hybrid model of digital and physical learning, educators must find more interactive and innovative ways to teach children.

Gamification is a fun model for teaching in which parts of the syllabus are taught using game-like elements. But is gamification applicable to galleries and museums? Does online learning detract focus away from a museum’s physical collection? Or can it engage the public virtually with collections whilst learning in a safe, fun and inclusive gaming environment?

This presentation will explore whether gamification is the right tool for digital and physical museums.