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Digital Learning Summit

Day One

All times are in BST (the time in London)

12:00PM (BST)

Online lessons by the Van Gogh Museum

In 2014 the Van Gogh Museum decided that it wanted its educational materials aimed at schools to be available exclusively online, and preferably in a way that they were free and easy to use by teachers who are already very busy people. In cooperation with LessonUp we launched ‘Van Gogh at school’ at the beginning of 2016. Five years later we have over a 100 online lessons that have been played over 35.000 times. What are the things we stumbled (and stumble) upon? And what are our plans for the future?

12:30PM (BST)

Online Inspires' at the Museum' Learning Experiences

Online activities during lockdown inspired the evolution of onsite education experiences resulting in a new hybrid interconnected model of learning at Louvre Abu Dhabi

1:00PM (BST)

What do teachers want from an online museum professional development programme?

Our 2021 teacher enrichment programmes had been planned. Then moved online and planned again. How were we going to bring the wonder of the University of Cambridge Museums and Botanic Garden into classrooms digitally? How could we inspire teachers to use our collections to connect creatively with nature while the country was under lockdown and museum buildings were closed?

Inspire Nature was the result: 5 bespoke online training sessions for primary teachers involving 9 collections and 15 educators from across the museums and Botanic Gardens. We will share our findings from the project.

1:30PM (BST)

Digital Engagement and Learning at Design Museum Helsinki

How to translate physical encounters to digital? This has been the big question in museums during the pandemic. Online 3D experiences, video conferences and streamed guided tours have substituted live performance. On the Internet, audience engagement merges with social media and new ways of interaction need to be introduced.

What happens to dialogue when going digital? Can activity based on observing and handling collection items with visitors be transformed into online event? Please join us to learn from our experiences of using digitality with audience engagement and collections.

2:00PM (BST)

Hybrid Experiences: Simple Solutions for Success

Many museums showed resilience and resourcefulness in going digital during the pandemic, but the burning question now is how to create audience engagement through hybrid experiences – programming accessible both on-site and online – as visitor expectations remain high for physical and virtual options.

In this session, we’ll demystify this new hybrid concept and cover simple solutions to set up for success using Smartify’s user-friendly, cost-effective, award-winning tools.

2:30PM (BST)

Break

2:45PM (BST)

ACMI Game Lessons: a videogame toolkit for teachers

ACMI’s Game Lessons project offers teachers professional learning and practical tools for effectively using videogames in the classroom across all subject areas and year levels. Designed to address common barriers and promote teachers’ skills and confidence in game-based learning, Game Lessons brings together beginner and expert teachers to produce, trial and critique lesson plans for a free online library. Leveraging ACMI’s extensive videogame exhibition and Industry networks, this project makes the best of both worlds as teachers build on their museum visit with online professional learning sessions and classroom ready ideas.

3:15PM (BST)

Livestream Learning from all angles: 3 lessons for any role, in any digital learning project

When the pandemic hit, many museums swiftly pivoted to digital in their education programmes. The Roald Dahl Museum… did nothing. We were on furlough, and we had no track record in digital learning… but we saw an opportunity. From scratch, we have spent 9 months developing a ‘livestream learning’ school workshop programme – crafted for the long-term, not just lockdown – and it is now live.

I’m no tech wizard, but I’ve played more than one role in this project, so I’ve learned how to ‘do new digital learning stuff’ from all angles. Let me tell you our story.

3:45PM (BST)

Archiving History In Your Own Backyard

Hip-Hop is the new kid on the museum block but we’re not wasting any time educating our babies about their legacy. Archiving History In Your Backyard is a curriculum designed by the Hip-Hop Education Center using The Universal Hip Hop Museum’s digital collection and multimedia timeline to bring awareness and encourage history-making.

4:15PM (BST)

Digital is not the gateway drug you’re looking for

In this talk John and Rachel will make an argument for digital technology as a tool and discuss various projects which have built on its unique potential to connect people and support them to have conversations which wouldn’t otherwise take place. They will argue that by following what digital technology can allow, we escape the museological hangover of obsessing over stuff: we can centre people and their needs – and end up with an idea of museums that is more relevant, dynamic and able to evolve.

Day Two

All times are in BST (the time in London)

12:00PM (BST)

Imagining A New Model for Museum Field Trips

Imagine being able to offer art education to massive audience of students and broaden cultural, geographic, and economic access. Listen to how I developed and implemented a dynamic program that offers museum collections rooted in culturally sustaining pedagogies. I will share the program and open up the floor for questions and think about potential partnerships.

12:30PM (BST)

Advancing Digital Education Beyond Traditional In-Gallery Strategies

Using the BMA’s newly launched free and accessible educational website Culture Bridge: eLearning Across Asia as a guide, this session will demonstrate how converting pre-existing in-gallery digital interactives into online teacher resources as means to advance (not replicate) museum experiences—as well as utilizing low-cost technology like Google Slides in new ways—is not only a game-changer for museums with a small budget, but also for educators trying to bridge the widening gaps between classroom engagement, reduced museum tour offerings, and asynchronous learning.

1:00PM (BST)

Adventures in Digital Learning with contemporary art (2014 – 2021)

Hear about our adventures in digital learning at the Museum of Contemporary Art, Australia over the past 7 years – from a time when people asked ‘what is digital learning?’ to today. Through experimental artworks for students delivered via powerpoint and video conferencing in 2015, an artist-led online course, finding new ways to present education resources online, to taking onsite programs online during a global pandemic. We’ll share our successes, failures, learnings and wishes for the future. Plus, highlight the richness that has come from collaborating with contemporary artists, and what they can bring to STEM in this digital age.

1:30PM (BST)

Making a difference: giving pupils a voice

When our onsite project designed to help pupils develop digital skills on-site in Westminster Abbey pivoted to online, we paused for thought. How did we make sure that digital skills were at the core and avoid merely presenting a passive online session? Hear how Westminster Abbey and the CLC’s Making a Difference project challenged a group of KS2 classes to research, perform and edit a short film about the life and legacy of a historical figure, which were shared in a peer learning environment online.

2:00PM (BST)

Desktop-AR. Practical implications for the global Education sector.

Immersive Virtual- and Artificial Reality is on track to become a tool used by educators worldwide. Some hindrances to this progress are the accessibility of the technology, its cost and the training needed to satisfy the confidence of educators and students alike. With Desktop-AR, these concerns can be significantly reduced, even eliminated. Studies have shown that this immersive technology improves engagement while facilitating a rich learning environment. In this new way of learning, students can immerse themselves into a desktop artificial reality environment, from anywhere in the world.

This provides Museums, an educational institution at its heart, a new way to interact with their patrons. By creating digital holographic exhibitions, Museums are not limited to displaying their artefacts on-site. Holo-Museum, Perception Codes’ flagship project in partnership with the Imperial War Museum and Science Museums Group, is a way to bring museums into schools, homes and the digital era.

2:30PM (BST)

Break

2:45PM (BST)

The Revolution Has Been Digitized: MicroRangers, Youth Programs, and a Toolkit for the Future of Museums

Can teenagers co-design new digital experiences for museums? For six years at the American Museum of Natural History, we did just that. This program will highlight the toolkit from which we drew: guerilla research, rapid prototyping, public piloting, iterative design, and team building. The case study will focus on MicroRangers, a geolocative AR game that invited visitors to shrink to the microscopic level and battle threats to biodiversity within the Museum’s permanent exhibits. Youth designed and voiced the characters, prototyped the interactives, and much much more. Expect to leave excited, informed, and motivated to try something new.

3:15PM (BST)

Hands-on learning - Onsite and Online

ACMI is Australia’s national museum of screen culture and we are recognised as a leader in moving image education. In 2021, we launched a renewed education program that has digital learning and creative experimentation as its central focus. In this session we give you a speedy overview of our new program and then dig deep into the development and delivery of the Digital Portraits workshop to describe its impact on learners, relevance to curriculum and potential for online delivery.

3:45PM (BST)

Different Provokes For Different Folks: Adapting Mission Driven Content By Audience

In this panel, various staff from the Adler Planetarium will present the ways we’ve adapted content themes across the Adler’s digital platforms and adjusted delivery styles to reach specific audiences. This includes YouTube shows about sky observing and space comedy, creative activity based content on TikTok and Instagram, virtual field trips, and online exhibitions. We will discuss how we planned content and engagement by identifying specific audiences, tones, and platforms to iterate our content across.

4:15PM (BST)

Participatory Creation of Digital Collections

How can museums engage in critical dialogue with diverse communities near and far? How can participatory works be curated in compelling and immersive ways? DearTomorrow, an award-winning storytelling project, brings the present into dialogue with the future to inspire deep thinking and bold action on climate. With thousands of personal letters, photos, videos, and audio recordings in their digital collection, DearTomorrow is one of the first and largest climate storytelling projects in the world. Learn about DearTomorrow’s strategies for engaging diverse communities in generative co-creation, along with tangible examples of how to transform digital collections into immersive and inspirational exhibits.

Day Three

All times are in BST (the time in London)

12:00PM (BST)

An ‘open for all’ approach to digital learning

One of the Science Museum Group’s five core values is to ensure we are ‘Open for All’. This underpins our working practices and is embedded into everything we do. We are committed to ensuring that all people, be they our colleagues or the millions of people who visit our sites or engage with us online, see our museums and sites as places for them. We are informed by science capital research and our Access and Equity Frameworks which identify the barriers to engagement which exist within STEM, help us to challenge inequalities, create content that is accessible, and offer spaces where everyone can feel they belong. How can we apply these principles to an online learning offer, and what does ‘open for all’ digital learning look like?

12:30PM (BST)

Creative Learning Apps & Online Tools

QUAD Children and Young Peoples Curator (Digital), Abbie Canning and QUAD Digital Producer, Darius Powell will introduce you to an array of free creative learning tools that can be used in museum and gallery artist led learning and engagement. Within the presentation, signposting will be given to a number of APPS and Online tools to enable you to try out and
explore the creative potential.

1:00PM (BST)

Co-creative digital visions

Imagine what a museum could do with a digital learning space that was truly interoperable! With the opening of Melbourne Museum’s digital Learning Lab, a hopeful digital vision for museum learning emerged.
This talk shared the learnings from the first year of operation and the creative process behind the development of the Learning Lab. We examine the challenges throughout the development, including opportunities to manipulate digital technologies to support co-creation, adapting workshops for virtual delivery, producing immersive digital experiences and creating a suite of programs that appeals to learners of all ages.

1:30PM (BST)

An Adventure Through Time & Space: Museum Objects In Motion

Do you think artefacts are boring? Think again. Every object tells a story. I present to you an Adventure Through Time & Space. A story about four objects from the Aga Khan Museum collection. An astrolabe, a manuscript (101 Nights) – not 1001 -, a lampstand, and a basil pot (Alfabeguer). An innovative approach combining music and motion design to renew artefacts from museum collections, showing their beauty, functionality, and stories.

2:00PM (BST)

Out with orthodoxies, In with innovation

Many of the orthodoxies of museum learning – most significantly, direct engagement with material culture – went out the window in the pandemic.  This proved to be, somewhat counter-intuitively, incredibly liberating for the learning portfolio at the Victoria and Albert Museum, London. Underpinned by an innovation strategy and with our working practices transformed, we responded to the pandemic challenges of 20/21 with creativity and adaptability, pushing boundaries and giving ourselves permission to fail, fail fast, and iterate.  We have learned an enormous amount and continue to be excited by the possibilities of digital museum learning.  Given the vital importance of creativity has only been strengthened by the pandemic and the impact on young people’s creative education, this session shares two case studies of our digital pivot across national programmes for Schools: first through V&A Innovate, a digital-first design challenge for 11- 4 year olds and then through Virtual Classroom, workshops for primary and secondary pupils.

2:30PM (BST)

Break

2:45PM (BST)

Virtual Classrooms: Engaging and Income Generating

In March 2020, as the UK began its first Covid-19 lockdown the Jewish Museum London concentrated its expertise in digital learning to create a new Virtual Classroom experience for schools. As one of the first to launch this type of programme we created engaging and participatory virtual activities that retained over 40% of our usual school visits and also retained income generation of over £17,000 in the first year. In this practical session we will showcase our approach and share our statistics on how our model has continued beyond the lockdowns into a core income generating learning programme.

3:15PM (BST)

IMMA’s Online Art and Ageing Programme Spring 2021

Join Catherine Abbott, Art & Ageing Curator at IMMA for a 15-minute look at IMMA’s response to delivering an inclusive and interactive online programme to older adults and those with Alzheimer’s and Dementia during the pandemic. The programme sought to address social exclusion and isolation during unprecedented times.

3:45PM (BST)

Building a Better World: Young People & Digital Learning

In a changed and changing world, how do you keep young learners civically engaged online? Lean into your organizations’ values, your educators’ talents, and collaborate with local teachers! This presentation focuses on the journey of the Skirball Cultural Center in Los Angeles to develop fun, immersive online content for students and teachers – live and streamed on-demand – featuring the award-winning exhibition, Noah’s Ark at the Skirball. Created in partnership with classroom teachers, this suite of programs called The Art of Imagination focuses on hope and collaboration; centers play-based learning and mindfulness practices; and empowers youth voices through service-learning projects.

All times are BST (British Summer Time)