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Museum Digital Summit

Programme

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Day One - 25 March 2024

All times are GMT (the time in London)

14:00 (GMT)

1001: A Tate Odyssey – How We Use Video to Tell Stories About Art

Tate has led the way in online art documentaries over the last 15 years, and this year clocked over 1000 films on its YouTube channel. Scott and Zoë will share their insight on making compelling art content, key learnings and advice that can be applied to all budgets, and why there should always be a place for editorial storytelling in your digital strategy.

14:30 (GMT)

Unboxing Marcel Duchamp's Boite-en-Valise in 3D

In 2018, M+ Museum acquired the Collection of esteemed Duchamp scholar Francis M. Naumann, comprising 100+ works and materials by and related to Marcel Duchamp.

One of the centrepieces in this collection was the 1966 version of the ‘Box in a Valise’, Duchamp’s famous portable museum. With the Box on display for close to a year, Curatorial faced the challenge of the work needing to rest in storage for the following 10+ years.

For access, M+ commissioned Plinth to produce ‘ a digital twin’ – a 1-1 three-dimensional model of the physical object using photogrammetry, allowing each detail to be accessible even when the object is not.
Join us to hear the story of this fascinating digital project.

15:00 (GMT)

Wonderlab+: Creating an Online Destination for Families

The Science Museum Group’s Wonderlab galleries welcome schools and families to get hands-on with exciting exhibits and enjoy live science shows and demonstrations.

Wonderlab+ is the museum’s first digital destination designed especially for families, taking the spirit of Wonderlab online.

Join this talk to discover how the Science Museum Group brand was adapted for an online family audience and how they followed a user-centred design process to create a website that is open to all.

15:30 (GMT)

Curated by Artificial Intelligence

In 2023, Nasher Museum of Art at Duke University embarked on an experiment to use AI to curate an exhibition from the museum’s collection.

While museum professionals are far from relinquishing control of exhibition making and interpretation, this exercise was a powerful way to explore the applications of AI in the creative realm as related to curatorial authorship and expertise, the subjectivity of the selection process, and the future impact of technology on museums.

16:00 (GMT)

Audiences and Online Events

Two years ago, the Royal Academy in London embarked on a project to determine whether online events and art-making classes could be a sustainable part of its post-pandemic programme.

Ali, Benji, Kira, and Rachel will share what they’ve learned about audiences, technical delivery, and new ways of working.

16:30 (GMT)

Break

17:00 (GMT)

Bringing Playful Learning to Classrooms

While formal schools are generally affiliated with traditional curricula and pedagogy, playful learning and exploration are more heavily integrated into classrooms worldwide.

Learn how the New York Hall of Science (NYSCI), a hands-on science museum, has transformed one of its exhibits into an open-world game, and discover how the affordances of informal environments can be leveraged to shift the perspectives of students and teachers in formal settings.

17:30 (GMT)

Constellation 2.0

In 2020, DFF and ACMI embarked on an extraordinary journey to create an experience that converges stories of screen culture and art enabled by technology. Imagine narratives from diverse corners of the world orchestrated by ACMI’s XOS middleware.

Join Katharina and Lucie on an adventure into uncharted territory within their museum spaces and in the digital sphere, where their new platform celebrates the vibrant mosaic of global storytelling.

However, every great endeavour faces challenges—syncing data from varied sources, balancing human and algorithmic curation and ensuring an immersive user experience. Join this exploration where narratives take flight.

18:00 (GMT)

Disrupting the Arts: New Dimensions in Storytelling

In art and cultural experiences, disruption isn’t merely about innovation; it’s about rewriting the narratives governing how we engage with creativity.

Explore novel storytelling approaches harnessing design and technology to facilitate learning and connection, inspire moments of wonder, and transform visitors into active participants.

Gain valuable insights into the power of disruption to democratise art experiences, from multi-sensory immersion to celebrating the process over the product and using layered storytelling and holistic digital strategies to create new pathways through collections.

Delve deep into the art world’s evolution, where we shatter traditional norms and allow new dimensions in storytelling to emerge.

18:30 (GMT)

Using Augmented Reality to Democratize Access to Museum Collections

Megan Bates and Patricia Buffa share how Fine Arts Museums of San Francisco have leveraged AR technology to put visitors at the centre of an exhibition experience where visitors can virtually try-on dresses and gowns from the museum costume collection.

This project was developed in partnership with Snapchat.

Day Two - 26 March 2024

All times are GMT (the time in London)

14:00 (GMT)

How Can Digital Solutions Provide Inclusive Learning Opportunities

How did the Ashmolean Museum’s Learning & Engagement and Digital Content & Interpretation Teams use digital technology to widen their audience, increase learning opportunities and promote inclusivity and accessibility within their museum?

Working in partnership with Curating for Change and Imagineear, the Ashmolean has successfully managed to seamlessly incorporate new technology into the visitor experience at Oxford’s hidden gem.

14:30 (GMT)

How to create successful live digital teacher training events

In this presentation, you’ll receive many practical tips for creating and implementing relevant and attractive live digital teacher training courses where your museum’s research and exhibitions are in focus.

Our speakers will also share other factors that will make your digital teacher training even more appreciated and make the event participants stay until the end.

Learn how the Swedish Museum of Natural History’s knowledge reaches approximately 1,000 teachers all over Sweden (and parts of Finland) in this way.

15:00 (GMT)

Schools Hub: Developing new opportunities for learning

In September 2023, the National Portrait Gallery launched Schools Hub – a free online learning resource supporting the teaching and learning of Art & Design and History through portraits.

It features more than 150 newly commissioned learning resources and videos for school students across the age ranges, all developed by and with teachers, historians, artists and education experts.

Schools Hub has been a data-driven, audience-centred project built around an iterative design model, with content development and new web functionality all informed by front-end research, expert advisors and ongoing testing. In this presentation, Eleanor will outline the process, share key findings from research, some lessons learned along the way and some top tips.

15:30 (GMT)

Re-envisioning the Virtual Field Trip

We present NCMA Explore, a project to develop virtual field trips to the past, enabling users to explore historically accurate reconstructions of ancient sites as they existed in their prime, from a variety of ancient cultures, and featuring 3D scans of culturally appropriate objects placed in context. We invite you to re-imagine the museum exhibit: a space for visitors to engage with a curated set of artifacts, yes, but also a space for visitors to experience and interact with artifacts – and indeed, with entire cultural complexes – in ways that are simply not possible in the physical world.

16:00 (GMT)

How Museums Can Work with Tech Professionals to Create a Digital First Product

This presentation shares how the National African American Museum of History and Culture worked with Fearless to create the Searchable Museum.

This award-winning digital platform brings the museum’s rich historical narratives, collections, and educational resources into homes and classrooms nationwide and worldwide.

16:30 (GMT)

Break

17:00 (GMT)

Mighty Mega: Audience-First, Less-is-More Digital Content

Discover Children’s Story Centre is an arts charity and interactive story museum supporting a love of language, literature, and creativity. Their long-standing club for disabled children and children with SEN, Mighty Mega, has been taking a hybrid in-person/digital approach since returning to the centre post-pandemic.

Find out how they have reshaped this offer more recently, creating less digital content with a higher impact.

17:30 (GMT)

Make it Evergreen

Using examples from The National Archives’ current multi-year project to re-imagine its website, this presentation will look at how they have moved from publishing all of its interpretive content on a legacy WordPress blog to an evergreen model of content production on a new beta site.

They’ll look at how to define what should be timely, what should be evergreen, the pros and cons of both formats, identify content priorities and how to bring your authors and stakeholders along with you on the journey to make your content more user-focused and sustainable.

18:00 (GMT)

The 3 P's of Podcasting: Priorities, People, Packaging

The popularity of podcasting has grown significantly over the past ten years. As the Pew Research Center reported, 42% of Americans have listened to a podcast in the past month.

This platform presents new opportunities for museums to engage and connect with audiences. The Southern Utah Museum of Art has utilised their podcast, ‘Observations and Conversations’, to provide supplemental content to their exhibitions, bring multidisciplinary experts together to discuss art, and showcase staff achievements and projects.

This presentation will provide practical tips and tricks for building a podcast from the ground up.

18:30 (GMT)

Going Digital with the Romans

The Trimontium Museum is dedicated to the Roman Iron Age in Scotland. In this presentation, they’ll introduce the Digital Romans & HALO projects.

Through the Digital Romans, Trimontium has engaged with neurodivergent audiences in a hybrid format. They’ll share the learnings, creative process, and community partnerships from the project’s first year using digital technology to support co-creation, fostering engagement, inclusion, and well-being through historical dance.

The HALO project will offer a new hybrid VR experience, including 3D imagery, drone footage, films, hands-on history storytelling and object handling. They’ll share this development from dream to reality.