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Museum Digital Summit

Programme

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Day One - 25 March 2024

All times are GMT (the time in London)

14:00 (GMT)

1001: A Tate Odyssey – How We Use Video to Tell Stories About Art

Tate has led the way in online art documentaries over the last 15 years, and this year clocked over 1000 films on its YouTube channel. Scott will share his insight on how to make compelling art content, key learnings and advice that can be applied to all budgets, and why there should always be a place for editorial storytelling in your digital strategy.

14:30 (GMT)

Unboxing Marcel Duchamp's Boite-en-Valise in 3D

Unboxing Marcel Duchamp’s Boite-en-Valise in 3D – A case study on showcasing a delicate piece in 3D digital twin fashion, allowing each detail to be accessible even when the object is not. The interactive website further boost the engagement and added educational value to viewers.

15:00 (GMT)

Wonderlab+: Creating an Online Destination for Families

The Science Museum Group’s Wonderlab galleries welcome schools and families to get hands-on with exciting exhibits and enjoy live science shows and demonstrations. Wonderlab+ is SMG’s first digital destination designed especially for families, taking the spirit of Wonderlab online. Join this talk to discover how the SMG brand was adapted for an online families audience, and how we followed a user-centred design process to create a website for a website that is open for all.

15:30 (GMT)

Curated by Artificial Intelligence

In 2023 Nasher Museum of Art at Duke University embarked on an experiment to use AI to curate an exhibition from the museum’s collection. This was, to our knowledge, the first time a museum has done so. While museum professionals are far from relinquishing control of exhibition making and interpretation, this exercise was a powerful way to explore the applications of AI in the creative realm as related to curatorial authorship and expertise, the subjectivity of the selection process, and the future impact of technology on museums.

16:00 (GMT)

Audiences and Online Events

Two years ago, the RA embarked on a project to find out whether online events and art-making classes could be a sustainable part of its programme post-pandemic. We’ve learnt a lot along the way about audiences, technical delivery and ways of working.

16:30 (GMT)

Break

17:00 (GMT)

Bringing Playful Learning to Classrooms

While formal schools are generally affiliated with traditional curricula and pedagogy, playful learning and exploration are being more heavily integrated into classrooms throughout the world. Learn how the New York Hall of Science (NYSCI), a hands-on science museum in Queens, NYC has transformed one their exhibits into an open-world game, and discover how the affordances of informal environments can be leveraged to shift perspectives of students and teachers in formal settings

17:30 (GMT)

Remotely Together: Virtues and Limitations of Social XR

Social XR is a fast-growing area in the immersive tech domain, promising to introduce social interaction capabilities that allow users from the same or separate locations to experience immersion together. There is no shortage of examples of VR or AR applications in galleries, libraries, archives and museums (GLAMs) as XR technologies are becoming more mature, cheaper and more easily accessible. But what kind of impact can these organizations deliver by introducing social interaction elements to the mix? What type of new storytelling approaches and possibilities for engagement with digital heritage open up with social XR?

18:00 (GMT)

Constellation 2.0

In 2020 DFF and ACMI embarked on an extraordinary journey to create an experience that converges stories of screen culture and art enabled by technology. Imagine narratives from diverse corners of the world, orchestrated by ACMI’s XOS middleware. Joins us on our adventure into uncharted territory within our museum spaces and out there in the digital sphere, where our new platform celebrates the vibrant mosaic of global storytelling. However, every great endeavour faces challenges—syncing data from varied sources, balancing human and algorithmic curation and ensuring an immersive user experience. Join us in this exploration where narratives take flight.

18:30 (GMT)

Disrupting the Arts: New Dimensions in Storytelling

In art and cultural experiences, disruption isn’t merely about innovation; it’s about rewriting the narratives governing how we engage with creativity. Explore novel storytelling approaches harnessing design and technology to facilitate learning and connection, inspire moments of wonder, and transform visitors into active participants. Gain valuable insights into the power of disruption to democratise art experiences, from multi-sensory immersion to celebrating the process over the product and using layered storytelling and holistic digital strategies to create new pathways through collections. Delve deep into the art world’s evolution, where we shatter traditional norms and allow new dimensions in storytelling to emerge.

19:00 (GMT)

Using Augmented Reality to Democratize Access to Museum Collections

Megan Bates and Patricia Buffa share how they have leveraged AR technology to put visitors at the centre of an exhibition experience where visitors are able to virtually try-on dresses and gowns from the museum costume collection.

Day Two - 26 March 2024

All times are GMT (the time in London)

14:00 (GMT)

How Can Digital Solutions Provide Inclusive Learning Opportunities

How did the Ashmolean Museum’s Learning & Engagement and Digital Content & Interpretation Teams use digital technology to widen their audience, increase learning opportunities and promote inclusivity and accessibility within their museum? Working in partnership with Curating for Change and Imagineear, the Ashmolean has successfully managed to seamlessly incorporate new technology into the visitor experience at Oxford’s hidden gem.

14:30 (GMT)

How to create successful live digital teacher training events

You will receive many practical tips for creating and implementing relevant and attractive digital live teacher training courses where your museum’s research and exhibitions are in focus. We also share other factors that will make your digital teacher trainings even more appreciated and make the participants of the event stay until the end. Every year, our museum’s knowledge reaches approximately 1,000 teachers all over Sweden (and parts of Finland) in this way.

15:00 (GMT)

Schools Hub: Developing new opportunities for learning

In September 2023, the National Portrait Gallery launched Schools hub – a free online learning resource, supporting the teaching and learning of Art & Design and History through portraits. It features more than 150 newly commissioned learning resources and videos, for school students across the age ranges, all developed by and with teachers, historians, artists and education experts. Schools hub has been a data driven, audience-centred project, built around an iterative design model, with content development and new web functionality all informed by front-end research, expert advisors and ongoing testing. In this presentation, Eleanor will outline the process, share key findings from research, some lessons learned along the way and some top tips.

15:30 (GMT)

Re-envisioning the Virtual Field Trip

We present NCMA Explore, a project to develop virtual field trips to the past, enabling users to explore historically accurate reconstructions of ancient sites as they existed in their prime, from a variety of ancient cultures, and featuring 3D scans of culturally appropriate objects placed in context. We invite you to re-imagine the museum exhibit: a space for visitors to engage with a curated set of artifacts, yes, but also a space for visitors to experience and interact with artifacts – and indeed, with entire cultural complexes – in ways that are simply not possible in the physical world.

16:00 (GMT)

How Museums Can Work with Tech Professionals to Create a Digital First Product

This presentation shares how National African American Museum of History and Culture worked with Fearless to create the Searchable Museum. The award-winning digital platform that brings the museum’s rich historical narratives, collections, and educational resources into homes and classrooms throughout the country and around the world.

16:30 (GMT)

Break

17:00 (GMT)

Mighty Mega: Audience-First, Less-is-More Digital Content

Serving established communities, reaching larger audiences and achieving better outcomes by sharing digital content with audience, analytics and wider trends in mind. Discover Children’s Story Centre is an arts charity and interactive story museum supporting a love of language, literature, and creativity. Their long-standing club for disabled children and children with SEN, Mighty Mega, has been taking a hybrid in-person/digital approach since returning to the centre post-pandemic. Find out how they have reshaped this offer in more recent times, creating less digital content with a higher impact.

17:30 (GMT)

Make it Evergreen

Using examples from The National Archives current multi-year project to re-imagine its website, this presentation will look at how we have moved from publishing all of our interpretive content on a legacy WordPress blog and are moving to an evergreen model of content production on our new beta site. We’ll look at how to define what should be timely, what should be evergreen, the pros and cons of both formats, identifying content priorities and how to bring your authors and stakeholders along with you on the journey to make your content more user-focused and sustainable.

18:00 (GMT)

The 3 P's of Podcasting: Priorities, People, Packaging

The popularity of podcasting has grown significantly over the past 10 years. As reported by the Pew Research Center, 42% of Americans have listened to a podcast in the past month. This platform presents new opportunities for museums to engage and connect with audiences. The Southern Utah Museum of Art has utilized their podcast, ‘Observations and Conversations’, to provide supplemental content to their exhibitions, bring multidisciplinary experts together to discuss art, and showcase staff achievements and projects. This presentation will provide practical tips and tricks for building a podcast from the ground up.

18:30 (GMT)

Going Digital with the Romans

The Trimontium museum is dedicated to the Roman Iron Age in Scotland. In this presentation we’ll introduce the Digital Romans & HALO projects. Through the Digital Romans, Trimontium has been able to engage with neurodivergent audiences in a hybrid format. We share the learnings, creative process, and community partnerships from the first year of the project using digital technology to support co-creation, fostering engagement, inclusion, and well-being through historic dance. The HALO project will offer a new hybrid VR experience including 3D imagery, drone footage, films, hands-on history storytelling and object handling. We’ll share this development, from dream to reality.