Neal Stimler, President of Stimler Advantage, has extensive international experience at the intersections of business, culture, education, and technology. Stimler had an over a decade career at The Metropolitan Museum of Art (The Met) in New York City in successive positions.
As the Program Manager, Content Partnerships at The Met, Stimler produced online interactive and virtual reality exhibitions with Google Arts and Culture. Stimler was a Google Glass Explorer, one of the first people in the world to wear and share this innovative wearable technology with professional colleagues and the public for art education and enjoyment.
Stimler regularly advises art museums on solutions for digital content experiences built on museum’s collections, conservation, intellectual property, and scholarship. Neal contributed the chapter “AR in Museums” to Charlie Fink’s 2019 book Convergence, How The World Will Be Painted With Data. Stimler was a 2019-2020 Fellow at The Engelberg Center of Innovation Law and Policy at the New York University School of Law, where he co-authored the digital publication GLAM3D.org, a good practice guide on the future of 3D imaging and open access for cultural resources.
In 2021, Neal collaborated with Cathy Hackl on the Forbes article, “Fundamental Considerations in Building The Metaverse.” Stimler is a Certified Microsoft Innovative Educator and Microsoft Esports Leader. Stimler is also a Consulting Executive Advisor at the Balboa Park Online Collaborative.
Visit www.stimleradvantage.com for details.
MuseumNext Museums, Games and Play Summit
Monday, 28 February 2022
Thirteen (or so) Ways of Looking at Gaming in Museums
This presentation will explore the horizons of games in museums to encourage their adoption into regular programs, products, and operations. It will solve for the equation Museums + Games = ? across a variety of lenses: accessibility; diversity, equity, and inclusion; digitization; intellectual property and licensing; the metaverse; partnerships; youth making games, staff making games; visitors playing games; producing games for the general public; eSports; educational games; games in exhibits, and more. This pair of presenters have together over a quarter-century of experience bringing digital experience design, including games, to two of the largest museums in the world: NYC’s Metropolitan Museum of Art and The American Museum of History Museum.
Full schedule here