Emily Smith specialises in market and audience development for the cultural and museum sector, delivered through creative digital projects, partnerships and communications.
Her 25-year career spans museum, cultural and creative sectors in leading organisations including the Natural History Museum, London Philharmonic Orchestra, Atlantic Productions, Royal Court Theatre and the National Gallery.
MuseumNext Digital Learning Summit
Tuesday, 19 October 2021
Desktop-AR. Practical implications for the global Education sector.
Immersive Virtual- and Artificial Reality is on track to become a tool used by educators worldwide. Some hindrances to this progress are the accessibility of the technology, its cost and the training needed to satisfy the confidence of educators and students alike. With Desktop-AR, these concerns can be significantly reduced, even eliminated. Studies have shown that this immersive technology improves engagement while facilitating a rich learning environment. In this new way of learning, students can immerse themselves into a desktop artificial reality environment, from anywhere in the world.
This provides Museums, an educational institution at its heart, a new way to interact with their patrons. By creating digital holographic exhibitions, Museums are not limited to displaying their artefacts on-site. Holo-Museum, Perception Codes’ flagship project in partnership with the Imperial War Museum and Science Museums Group, is a way to bring museums into schools, homes and the digital era.