Fresh ideas from museums around the globe in your inbox each week
Rachel Briscoe is a writer and producer making participatory artworks with interdisciplinary studio Fast Familiar. Fast Familiar combine expertise in narrative design, facilitation and creative coding to make projects which bring groups together to explore questions that are too big or complicated for daily life.
Rachel is fascinated by museums as sites for collectively imagining radical change and Fast Familiar have worked with organisations including NHM, Museum of London, the National Trust, Reading Museums and BMAG to explore playful approaches to the stories that get told.
Games aren’t just about engaging visitors with short attention spans or transforming galleries. They’re a way of embodying your organisation’s vision and culture – and starting to create a future in line with that. And because games necessarily require people, they’re a way of co-creating that future with visitors.
This talk is a 100% biased account of how games can help us take collective action, approach the scary stuff, and pilot new approaches within safe structures. Taking in alternative Jenga, mini-golf, pervasive games and digital scenario activities, this is a whistle-stop tour of award-winning studio Fast Familiar’s playful work with museums.