Search Museum Next

How AGNSW Connects Camp Dog Sculptures, Digital Drawing and AR

The Art Gallery of New South Wales (AGNSW) is redefining how audiences experience Aboriginal and Torres Strait Islander art through innovative work with Augmented Reality.

At the Museum XR Summit, Wesley Shaw, Programs Manager for Aboriginal and Torres Strait Islander Art, and Sophie Todd from the Learning and Participation team shared how the initiative is merging cultural heritage with cutting-edge technology.

Begin with the ku’ in the gallery

At the core of this initiative are 26 ku’, or camp dogs, meticulously hand-carved by Wik and Kugu artists. These striking sculptures, rich with ancestral stories, serve as cultural touchstones while inspiring new interpretations through technology.

Using AR, these stories are brought to life through interactive digital overlays that allow visitors to experience the sculptures’ narratives through sound, animation, and immersive storytelling, creating a deeper, multi-sensory connection with the artworks.

Each ku’ embodies specific narratives and locales in the Wik region, connecting traditional art with contemporary audiences.

Turn personal stories into digital artworks

One standout offering is the “Dog Designs” workshop at the Lewin Media Lab. Participants begin by exploring the ku’ on display in the Yiribana Gallery, learning about their artistic details and cultural significance.

For example, one ku’ tells the story of a protective spirit dog that guards its community from malevolent forces, symbolizing vigilance and loyalty deeply rooted in Wik lore. Using iPads and the Procreate app, they then create digital interpretations of the ku’, infusing their designs with personal stories, colors, and symbols inspired by meaningful places or people in their own lives.

This creative process goes beyond simple replication, encouraging imaginative expression while honoring cultural narratives.

Augmented Reality in Action

The workshop’s immersive component comes alive through AR technology. Once participants complete their digital designs, they can project their creations into real-world gallery spaces. They experiment with scaling and positioning, placing their digital artworks under stairs, alongside the original ku’, or even in unexpected corners of the museum.

“There’s a feeling of magic when students realise they can merge the virtual and physical worlds,” explains Sophie Todd. The integration of AR not only amplifies engagement but also transforms how visitors interact with museum curation by enabling personalized experiences, fostering interactive storytelling, and encouraging creative exploration through dynamic, site-specific digital installations.

Fostering Confidence and Cultural Connection

The workshop has become a catalyst for building confidence and artistic skills. Many participants, initially unfamiliar with digital design tools, leave with enhanced technical abilities and a deeper appreciation for storytelling through art. The interactive process encourages meaningful conversations, as participants share their creative inspirations and personal narratives.

Expanding the Vision

Looking ahead, AGNSW plans to broaden the workshop’s reach, with pilot programs scheduled for the next academic year and initial outreach efforts already underway in regional schools such as Aurukun. Proposed expansions include traveling programs for schools in remote areas like Aurukun, integrating audio elements such as songs and oral histories, and using geotagging to create interactive digital ku’ installations within gallery spaces.

A Collaborative Success

At AGNSW, the Dog Designs workshop starts with looking at the ku’ sculptures in the Yiribana Gallery before participants make anything digital. Wesley Shaw and Sophie Todd described how learners then use iPads and Procreate to develop designs informed by their own stories. AR lets them experiment with the scale and position of those designs in the gallery. The useful teaching sequence is encounter, interpretation, creation and placement: technology follows a relationship with the artworks and their cultural context, rather than becoming the starting point.

For a related case study, see Belvedere’s family AR game.

–

Wesley Shaw and Sophie Todd from Art Gallery of New South Wales spoke at the Museum XR Summit 2024.

 

Related Content

How V&A DesignLab Nation Connects Schools, Museums and Designers

Loading the Elevenlabs Text to Speech AudioNative Player… V&A DesignLab Nation connects secondary schools with regional museums, local designers and the national collection. In the...

How Novartis Pavilion Connects Spatial Audio, Storytelling and Science

In the presentation, Marcel Braun describes a medicine-development journey lasting 10 to 15 years. At the Wonders of Medicine exhibition in the Novartis Pavilion in...

When Sculptures Speak: How AI Gave a Voice to the Gardens of Versailles

A partnership between Ask Mona, the Palace of Versailles, and OpenAI has turned a walk through one of the world’s most visited gardens into a...

Subscribe to the latest museum thinking

Fresh ideas from museums around the globe in your inbox each week