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Imagine unlocking hidden histories or revealing invisible artworks in everyday places. These are just some of the possibilities that museums are exploring with Augmented Reality,...
How can we preserve a cultural heritage that exists only in scattered memories, fading photographs, and fragmented stories? The Belarus Shtetl Project offers an innovative...
The Natural History Museum in London is set to unveil an innovative mixed-reality experience, Visions of Nature, on 24 October. This cutting-edge exhibition, developed in...
In an ambitious step to broaden its appeal, the Vienna Clock Museum has unveiled an augmented reality (AR) escape game entitled “A Shared Secret –...
Virtual Reality (VR) is revolutionizing the museum experience by making art and history more accessible, engaging, and interactive. By offering immersive virtual tours, VR allows...
Virtual reality continues to push the boundaries of storytelling, and Sen is an example of how this technology can create deeply emotional and reflective experiences....
Museums worldwide face a common challenge: attracting younger audiences who often perceive these institutions as outdated or irrelevant. A 2020 UK study revealed that only...
The Underground Citadel of Verdun, a pivotal site from the First World War, has been reimagined as an immersive visitor experience through cutting-edge Augmented Reality...
Bozar, a multidisciplinary arts centre in Brussels, recently ventured into the digital art realm with its project Ceci n’est pas une exposition. This innovative initiative...
The Musée d’Orsay, one of the most visited museums in the world, recently took an ambitious leap into the future of cultural engagement by offering...
The Grini Museum, located just outside Oslo, Norway, is part of the Museene i Akershus (MIA) network, a collective of 20 regional museums. Tasked with...
Fredrik Edström, CEO of IVAR Studios, took centre stage at the Museum XR Summit — a MuseumNext event showcasing advancements in extended reality technologies for museums...
MiA Museum and Glitch Studios collaborated to digitally preserve and share the legacy of Roald Amundsen, one of history’s most celebrated polar explorers. Through the...
Realcast’s latest venture, in collaboration with the historic Hangar Y near Paris, has redefined how history is experienced through cutting-edge mixed reality technology. This groundbreaking...
Quebec rap has taken centre stage at the Musée de la civilisation in Quebec City. This ground-breaking project invites visitors to immerse themselves in the...
The National Museum in Prague, the largest museum in the Czech Republic, has taken a bold step into the future with the launch of a...
Engaging audiences with historic aircraft is a perennial challenge for museums. Visitors yearn to sit in the cockpit, press buttons, and imagine themselves as part...
The metaverse—a term that once belonged to science fiction—is now becoming a tangible reality, blending digital and physical worlds into shared, interactive spaces. For museums,...
The Art Gallery of New South Wales (AGNSW) is redefining how audiences experience Aboriginal and Torres Strait Islander art through innovative work with Augmented Reality....
The Fine Arts Museums of San Francisco (FAMSF) have embraced augmented reality (AR) to revolutionise visitor engagement, allowing museum-goers to virtually “try on” historic couture...
The Metropolitan Museum of Art’s exhibition, Chroma: Ancient Sculpture in Colour, gave visitors a fresh look at ancient Greek sculptures. At the centre of the...
Virtual reality in museums faces significant challenges including high costs, technical issues, user discomfort, potential to reduce physical visits, and limited social interaction. While it...
Anointed the “Pope of Trash” by William S. Burroughs, filmmaker John Waters is celebrated for his subversive and delightfully eccentric cinematic style. Known for cult...
As the old saying goes: “a problem shared is a problem halved”. So, how can collaboration help to reduce the burden on individual museums when...
How can a heritage site use virtual reality, gamification, and digital storytelling to engage modern audiences? In Iceland, 1238: The Battle of Iceland demonstrates how...