Fresh ideas from museums around the globe in your inbox each week

In an era where digital innovation is transforming every aspect of our lives, museums are no exception. The Futurium in Berlin, a ‘House of Futures,’ has embraced this change through an extraordinary educational initiative. By combining robotics, coding, and remote access, Futurium offers a playful yet profound learning experience that transcends physical boundaries.
Led by Junge Tüftler (Young Tinkerers) and the Fraunhofer Institute, the project introduces participants to NEPO, a user-friendly visual programming language, allowing them to control LEGO robots within the museum space from anywhere in the world. But this initiative goes beyond just programming—it explores how digital and physical spaces can intersect to create meaningful connections and learning opportunities.
This article delves into the key aspects of the project, examining how remote robotics workshops are inspiring learners of all ages, reshaping digital engagement in museums, and offering valuable insights into the future of cultural education.
Imagine remote-controlled robotic cars navigating an empty museum in the heart of Berlin, weaving between exhibits and racing around circuits—all under the command of children and adults sitting miles away in front of their computers. This is not science fiction; it’s the innovative reality of Futurium’s digital cultural education project, led by Junge Tüftler (Young Tinkerers) and the Fraunhofer Institute.

Elisabeth Sassi, Project Manager at Junge Tüftler, and Thorsten Leimbach, Head of Smart Coding and Learning at the Fraunhofer Institute, have crafted an experience where technology and imagination collide. Through this initiative, participants gain hands-on experience with NEPO, a visual programming language designed to make coding accessible and intuitive.
The project allows learners of all ages to remotely control LEGO robots within the museum space. Whether it’s guiding robo-cars through obstacle courses or coordinating a synchronised ‘robotic ballet,’ participants discover programming principles in a fun, creative, and engaging way. But this isn’t just about coding—it’s about reimagining the role of museums in a digital world.
At the heart of this project lies a crucial insight: the true potential of digital museum experiences isn’t in simply replicating analogue content online. Instead, it’s about embracing the unique opportunities digital spaces offer. For Elisabeth and Thorsten, the tension between the virtual and the physical is where the magic happens.

In a time when digital education is more important than ever, Futurium’s remote robotics workshops offer a blueprint for how cultural institutions can create meaningful connections through technology. They demonstrate that museums can serve as vibrant educational spaces, not only for those physically present but also for remote visitors worldwide.
The success of this initiative highlights a key lesson for the cultural sector: digital innovation isn’t just about tools and technology; it’s about creating experiences that spark curiosity, foster collaboration, and bridge the gap between imagination and reality.
–
This article is based on a presentation given at MuseumNext by Elisabeth Sassi, Project Manager at Junge Tüftler, and Thorsten Leimbach, Head of Smart Coding and Learning at the Fraunhofer Institute.
Manuel Charr is a journalist working in the arts and cultural sectors. With a background in marketing, Manuel is drawn to arts organizations which are prepared to try inventive ways to reach new audiences.
Fresh ideas from museums around the globe in your inbox each week