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Digital

R.E.A.D.: Testing E-Paper Museum Labels for Accessibility

In this 2023 account, Phil Jones, then Head of Digital Innovation at the Cornwall Museums Partnership, describes the R.E.A.D. prototype for making museum labels more...

Engagement

How museums use Goosechase for hunts, games and visitor participation

Interactive experience platform, Goosechase, is quickly building a reputation for helping cultural venues and tourist attractions to engage their communities and encourage participation around the...

Digital

What Museums Can Learn from Pop-Up Experiences

Pop-up formats can serve very different purposes. A temporary display may help a museum work with a neighbourhood during a building closure. A participatory programme...

Digital

Sacred Places: Designing Museum and Online Exhibitions for Different Audiences

The Children’s Museum of Indianapolis partnered with CyArk, a non-profit with a focus on digital preservation of cultural heritage, to create Sacred Places, highlighting sacred...

Digital

Why Durham University Treats Online Exhibitions as a Venue

David Wright is part of Durham University’s Museums, Galleries and Exhibitions Team, working on public facing projects across all the University’s visitor attractions. His work helps to connect...

Artificial Intelligence

Crowdsourcing and AI in Cultural Heritage: Can Technology Bridge the Trust Gap?

Can Artificial Intelligence (AI) and crowdsourcing truly democratise access to cultural heritage collections, or do they introduce new complexities? In today’s digital age, the accessibility...

Engagement

Play, interactivity and environmental responsibility

Primeval forest of Silva is an award-winning interactive workshop and immersive experience for children. Launched in June 2022, the exhibition combines analogue and digital elements...

Artificial Intelligence

Unlocking Hidden Stories: How AI is Transforming Audiovisual Collections at the NFSA

Searching inside audiovisual material can reveal stories that catalogue descriptions miss, but it can also expose sensitive content through new routes. At the National Film...

Digital

Birmingham Museums’ Dynamic Collections: Participation and Digital Access

Birmingham Museums Trust connects collection documentation with digital access and community participation through its Dynamic Collections programme. At the Digital Collections Summit 2023, Linda Spurdle,...

Games & Play

Designing a Playful Space at Buffalo AKG Art Museum

Quarterre’s designers explain how Buffalo AKG’s Creative Commons combines flexible installations, art and play, developed with the LEGO Foundation.

Engagement

From self-guided tours to event organisation: Goosechase

Interactive experience platform, Goosechase, helps organisations to engage their communities and encourage participation around the world. With a track record for working with tourist attractions,...

Museum Marketing

How the Prado Museum Builds Global Connections Through Social Media

Javier Sainz de los Terreros, the Prado Museum’s Digital Communication Manager, described the development of its morning films at the Museum Marketing Summit in 2023....

Impact

How Museums Work with People Experiencing Homelessness

Museums work with people experiencing homelessness through partnerships, paid and voluntary roles, creative programmes and opportunities to tell their own stories. The examples below describe...

Engagement

Engaging young visitors at Bletchley Park through gamification

MuseumNext chats to Emily Scott-Dearing and Erica Munro about how they worked to strengthen the multigenerational offering at Bletchley Park, the top-secret home of World...

Games & Play

Playboxes at the National Museum of the Royal Navy

Claire Hargreaves and Stephanie Jefferies explain how a compact playbox connects families with submariners’ lives and the museum collection.

Games & Play

Low-Cost Play at Shepparton Art Museum

Olivia Trenorden describes how Shepparton Art Museum uses simple materials, children’s work and family programmes to create a welcoming space.

Games & Play

Supporting Parent–Child Play at KidsSTOP™, Singapore

How KidsSTOP™ developed Little Footprints trail kits with pre-visit stories, gallery activities and follow-up play for children and their adults.

Digital

Eat or Be Eaten: Designing a Deep-Sea Conservation Game

In this 2023 interview, Erica Kelly, Director of Exhibition Content at the Monterey Bay Aquarium, shares how her team brought a large-scale video game into...

Digital

Glitch: A Game-Led School Visit at the Media Museum

In this 2023 interview, Koen Snijders and Karen Drost of the Media Museum at Beeld & Geluid in Hilversum describe developing Glitch, a tablet-guided school...

Digital

Museums and NFTs: What Early Experiments Can Teach Us

A look back at museum NFT experiments from 2021–2022, and the questions they raised about public purpose, rights and resources. NFT stands for non-fungible token....

Games & Play

What Museums Can Learn from Gaming Communities

Alysha Connor explores how gaming communities can inform museum collections, digital preservation, exhibition design and audience consultation.

Virtual & Augmented Reality

Collaboration is key to getting VR to where we all know it should be

As the old saying goes: “a problem shared is a problem halved”. So, how can collaboration help to reduce the burden on individual museums when...

Conference

Getting More From MuseumNext Virtual Conferences

In the ever-evolving landscape of professional development, virtual conferences have emerged as a valuable platform for continuous learning and growth. With the introduction of all-access...

Money

Building Relationships with Younger Museum Donors

In today’s philanthropic landscape, millennials are emerging as a powerful force for change. Museums can build relationships with younger supporters by asking what matters to...